{"id":541,"date":"2009-10-03T12:06:04","date_gmt":"2009-10-03T20:06:04","guid":{"rendered":"https:\/\/mathpirate.net\/log\/?p=541"},"modified":"2010-02-18T07:41:10","modified_gmt":"2010-02-18T15:41:10","slug":"electronic-curosities-enhance-your-nes","status":"publish","type":"post","link":"https:\/\/mathpirate.net\/log\/2009\/10\/03\/electronic-curosities-enhance-your-nes\/","title":{"rendered":"Electric Curosities: Enhance your NES!"},"content":{"rendered":"<p>Back in the early 90&#8217;s, toward the end of the life of the NES, the company who was responsible for the Game Genie came up with another idea to make Nintendo angry. It was called the Aladdin Deck Enhancer. Reportedly designed to allow &#8220;enhanced&#8221; games on the NES by providing extra RAM and better graphics, it was called &#8220;the future of console game play&#8221; by its very own box. In reality, however, it was an ill-timed plot to sell cheap, unlicensed games for the NES.<\/p>\n<p>Cartridges for the NES were fairly expensive to produce.\u00c2\u00a0 It wasn&#8217;t just the ROM chip, a simple circuit board, and a big plastic shell, like there was in the days of the Atari.\u00c2\u00a0 Sometimes NES games needed some extra memory, sometimes they needed a graphics coprocessor, but they always, every single one of them, needed the additional electronics to satisfy the 10NES lockout chip.<\/p>\n<p>You see, Nintendo learned a lesson from the Great Crash of 83.\u00c2\u00a0 Atari didn&#8217;t have any kind of lockout device on the Atari 2600.\u00c2\u00a0 This allowed third party developers like Activision and Imagic to produce some of the best titles of the system without needing the permission of nor needing to pay Atari.\u00c2\u00a0 It also allowed anyone with a ROM burner to produce mountains and mountains of unashamed garbage that masqueraded as video games.\u00c2\u00a0 You think ET caused the Crash?\u00c2\u00a0 No.\u00c2\u00a0 Custer&#8217;s Revenge caused the Crash.\u00c2\u00a0 Star Fox caused the Crash.\u00c2\u00a0 ((Not THE Star Fox, although, interestingly enough, Star Fox for the Atari 2600 is the reason THE Star Fox had to be called &#8220;Starwing&#8221; and &#8220;Lylat Wars&#8221; in Europe. )) \u00c2\u00a0 Nintendo wasn&#8217;t going to let their system be killed by crappy games.\u00c2\u00a0 The solution to this problem came in the form of the 10NES lockout.<\/p>\n<p>By setting up a two-part lock electronic lock, they prevented a critical mass\u00c2\u00a0of lousy games from accumulating and thereby averted a full scale market implosion. ((Atari learned the same lesson.\u00c2\u00a0 In its 7800 ProSystem console, there&#8217;s a lockout mechanism that&#8217;s so strong that it is actually against the law to export an Atari 7800 due to restrictions governing military grade cryptography.\u00c2\u00a0 In Atari&#8217;s case, however, a second full scale market implosion was avoided, not by the lockout chip, but rather\u00c2\u00a0by not actually having a market that could implode.))\u00c2\u00a0 One part was in the console.\u00c2\u00a0 When you put in a cartridge and turned the power on, a challenge was sent to the cartridge.\u00c2\u00a0 If the cartridge responded properly,\u00c2\u00a0then you got to play the game.\u00c2\u00a0 If the cartridge failed to respond correctly, you got a blinking power light and a flashing gray screen of death.\u00c2\u00a0 And the only place to get the chip that acted like the key to the lock was Nintendo.\u00c2\u00a0 They patented and copyrighted the design, so they&#8217;d sue you no matter what you tried to do to circumvent the lockout.\u00c2\u00a0 But, Nintendo also recognized that the key to a successful console was third party support.\u00c2\u00a0 Game publishers were welcome to make games for the NES, as long as they abided by all sorts of requirements and rules (Including censorship), and, on top of that, pay for the privilege of getting the chip for the cartridge and the &#8220;Nintendo Seal of Quality&#8221; on the box.<\/p>\n<p>The program was successful.\u00c2\u00a0 Because of it, Nintendo avoided a flood of terrible and worthless games.\u00c2\u00a0 Sure, there were games that sucked, but for the most part, anything that had the Nintendo Seal of Quality was at least half-way decent.\u00c2\u00a0\u00c2\u00a0Even crap-buckets like Total Recall or Super Pitfall were miles above the uninspired and derivative silicon wastelands that plagued the Atari 2600 in 1983. \u00c2\u00a0\u00c2\u00a0The lockout chip\u00c2\u00a0also made piracy of NES carts more difficult.\u00c2\u00a0 Without the 10NES key chip,\u00c2\u00a0a game wouldn&#8217;t play, and\u00c2\u00a0Nintendo wasn&#8217;t\u00c2\u00a0about to hand out those chips to pirates.<\/p>\n<p>Of course, the flip side should be obvious.\u00c2\u00a0 Because Nintendo controlled the chip that was the key to the system, Nintendo controlled every game that was allowed to play on it.\u00c2\u00a0 Want to put out a game with blood in it?\u00c2\u00a0 Nope.\u00c2\u00a0 Want a game with strong religious themes or symbols?\u00c2\u00a0 Ain&#8217;t gonna happen.\u00c2\u00a0 Adult content or mature themes?\u00c2\u00a0 Uh-uh.\u00c2\u00a0 Want to release the same game for the NES and for Sega?\u00c2\u00a0 Not for another couple of years.\u00c2\u00a0 Want to put out more than a handful of games a year?\u00c2\u00a0 Fat chance.<\/p>\n<p>Don&#8217;t want to pay the licensing fee to Nintendo&#8230;?<\/p>\n<p>Whenever there is a technology that will prevent someone from making money, that someone will find a way to defeat that technology, thereby allowing money to be made.\u00c2\u00a0 That is exactly what happened with the 10NES lockout chip.\u00c2\u00a0 Some people created pass-through carts, which looked like a\u00c2\u00a0Game Genie and required you to plug in a licensed NES cartridge in order to play.\u00c2\u00a0 It then used the real 10NES chip in the licensed cartridge to unlock the NES, which then loaded the unlicensed game in the passthrough.\u00c2\u00a0 Other companies thought that was too tacky looking\u00c2\u00a0and instead decided to simply fry the 10NES chip in the NES system by sending it a voltage spike.\u00c2\u00a0 However, the truly dedicated ones\u00c2\u00a0reverse engineered the 10NES chip from the specifications in\u00c2\u00a0documents obtained under false pretenses from the US Patent Office.\u00c2\u00a0 The corporation who was responsible for this awesome act of technological trickery?\u00c2\u00a0 Atari.\u00c2\u00a0 The Atari who had been nearly destroyed by unlicensed games had decided to create its own unlicensed NES games under the Tengen brand, largely to get around Nintendo&#8217;s licensing fees and severe non-compete restrictions. ((And, of course, they got sued&#8230;\u00c2\u00a0 Although some may claim that the lawsuit was less about protecting\u00c2\u00a0their technology than protecting their reputation, as the lawsuit focused on the Tengen version of Tetris, generally considered superior to the Nintendo version.\u00c2\u00a0(Much the same way that Atari had sued Magnavox for the superior\u00c2\u00a0K.C. Munchkin infringing on the less-than-stellar 2600 Pac-Man&#8230;) ))<\/p>\n<div id=\"attachment_550\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/UnlicensedNESCarts.JPG\"><img aria-describedby=\"caption-attachment-550\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-550 \" title=\"UnlicensedNESCarts\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/UnlicensedNESCarts-300x293.jpg\" alt=\"Unlicensed NES Cartridges\" width=\"300\" height=\"293\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/UnlicensedNESCarts-300x293.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/UnlicensedNESCarts-1024x1002.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-550\" class=\"wp-caption-text\">Unlicensed NES Cartridges: Bible Adventures (Wisdom Tree), Quattro Adventure (Camerica), Fantasy Zone (Tengen)<\/p><\/div>\n<p>Most manufacturers of unlicensed NES games ended up following in Atari\/Tengen&#8217;s shoes and created 10NES knock-off chips.\u00c2\u00a0 However, those chips raised the cost of producing a cartridge and cut into the profit margin.\u00c2\u00a0 Which brings us back to the Aladdin Deck Enhancer that I was talking about before I went off on that long-winded tangent of a history lesson.\u00c2\u00a0 You see, there was nothing about the Aladdin Deck Enhancer that was really an enhancement at all.\u00c2\u00a0\u00c2\u00a0It actually\u00c2\u00a0wasn&#8217;t about the extra\u00c2\u00a0memory,\u00c2\u00a0it actually wasn&#8217;t\u00c2\u00a0about the\u00c2\u00a0graphics coprocessor.\u00c2\u00a0 It was about the knock-off 10NES chip.\u00c2\u00a0 The plan behind the Aladdin Deck Enhancer was that they&#8217;d sell the base cartridge, which contained the lockout chip and some other chips, then sell the games that plugged into the base separately.\u00c2\u00a0 As many games as you wanted, but only one lockout chip.\u00c2\u00a0 The games, since they wouldn&#8217;t need to include the extra electronics, would be cheaper to produce and therefore cheaper to sell.\u00c2\u00a0 On top of that, why not license other games for use with the Aladdin Deck Enhancer?\u00c2\u00a0 Certainly there are other companies or game developers itching to get their games on the NES without having to deal with the Iron Fist of the Big N.\u00c2\u00a0 It&#8217;s like a license to print money!<\/p>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancerInside.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-559\" title=\"Aladdin Deck Enhancer\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancerInside-233x300.jpg\" alt=\"Aladdin Deck Enhancer\" width=\"233\" height=\"300\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancerInside-233x300.jpg 233w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancerInside-798x1024.jpg 798w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancerInside.JPG 1450w\" sizes=\"(max-width: 233px) 100vw, 233px\" \/><\/a><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancer.JPG\"><\/a><\/p>\n<p>Or rather, in 1988, it would have been a license to print money.\u00c2\u00a0 But the Aladdin Deck Enhancer came out in 1993, firmly in the period of 16-bit domination.\u00c2\u00a0 If people wanted enhanced graphics and bigger games, they didn&#8217;t buy games on some convoluted half cartridge that required some\u00c2\u00a0bizarre mutant shell for them to work.\u00c2\u00a0 No, they went out and bought a Super Nintendo.\u00c2\u00a0 The company which distributed the Aladdin Deck Enhancer was ruined and folded a few months later.<\/p>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancer.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-551\" title=\"Aladdin Deck Enhancer\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancer-300x211.jpg\" alt=\"Aladdin Deck Enhancer\" width=\"300\" height=\"211\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancer-300x211.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/10\/AladdinDeckEnhancer-1024x723.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The game &#8220;Dizzy The Adventurer&#8221; was included as a pack-in cartridge.\u00c2\u00a0 The other six cartridges\u00c2\u00a0released were The Fantastic Adventures of Dizzy, Quattro Adventure (including Boomerang Kid, Super Robin Hood, Linus Spacehead, and Treasure Island Dizzy ((It&#8217;s obvious that Codemasters felt that Dizzy would be their killer app, with three Dizzy games available for the unit and another one promised on the box.\u00c2\u00a0 Although apparently big in the UK, sadly, the failure of unit meant that Prince\u00c2\u00a0Dizzy of the Yolk Folk would remain obscure in the US&#8230;)) ), Big Nose Freaks Out, Micro Machines, Quattro Sports (including Baseball Pros, Soccer Simulator, Pro Tennis, and BMX Simulator), and Linus Spacehead&#8217;s Cosmic Crusade.\u00c2\u00a0 ((If you&#8217;re ever in need of a Commodore 64 flashback,\u00c2\u00a0you should give Dizzy or\u00c2\u00a0the games on Quattro Adventure a spin.\u00c2\u00a0 Not that you ever actually played those games on a C64, but they&#8217;ll certainly remind you of one.))\u00c2\u00a0 11 other games were promised on the box, and while none of those were released as Deck Enhancer carts, most were later (or had already been) released as standalone unlicensed NES carts.\u00c2\u00a0 While not crowning pinnacles of gaming glory, the Aladdin games aren&#8217;t complete abuses of the physical properties of silicon.\u00c2\u00a0\u00c2\u00a0 It&#8217;s likely that some of the games would have easily been qualified for the &#8220;Nintendo Seal of Approval&#8221;, had they wished to go legit. ((And if they hadn&#8217;t been made by the\u00c2\u00a0same people who made the Game Genie&#8230;))<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in the early 90&#8217;s, toward the end of the life of the NES, the company who was responsible for the Game Genie came up with another idea to make Nintendo angry. It was called the Aladdin Deck Enhancer. Reportedly designed to allow &#8220;enhanced&#8221; games on the NES by providing extra RAM and better graphics, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[112,8],"tags":[59,42,17,40,29,60,238],"_links":{"self":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/541"}],"collection":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/comments?post=541"}],"version-history":[{"count":22,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/541\/revisions"}],"predecessor-version":[{"id":564,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/541\/revisions\/564"}],"wp:attachment":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/media?parent=541"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/categories?post=541"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/tags?post=541"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}