{"id":444,"date":"2009-09-26T16:37:21","date_gmt":"2009-09-27T00:37:21","guid":{"rendered":"https:\/\/mathpirate.net\/log\/?p=444"},"modified":"2010-02-18T07:41:31","modified_gmt":"2010-02-18T15:41:31","slug":"electric-curiosities-the-lost-art-of-cartridge-design","status":"publish","type":"post","link":"https:\/\/mathpirate.net\/log\/2009\/09\/26\/electric-curiosities-the-lost-art-of-cartridge-design\/","title":{"rendered":"Electric Curiosities: The Lost Art of Cartridge Design"},"content":{"rendered":"<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariLynx.JPG\"><\/a>These days, with the exception of the Nintendo DS, video games come on boring shiny discs that look pretty much exactly the same as every other game for every other competitor&#8217;s system.\u00c2\u00a0 You can&#8217;t tell the difference between the games for two consoles by feel alone.<\/p>\n<p>It was not always like this.\u00c2\u00a0 Deep in the mists of time, video games all came in chunks of plastic called &#8220;Cartridges&#8221;.\u00c2\u00a0 By look and feel, you could distinguish one system&#8217;s games from another&#8217;s.\u00c2\u00a0 Sometimes cartridges for a system were plain and rectangular, sometimes they were embellished with features like handles, and sometimes they were yellow&#8230;\u00c2\u00a0 Bright yellow.\u00c2\u00a0 This post explores the cartridges for a number of different systems, some of which may be familiar to you, and some of which will hopefully strike you as freakish and bizarre.<\/p>\n<p>First off, the full gallery, for size comparison.\u00c2\u00a0 For fun,\u00c2\u00a0I&#8217;d recommend trying to see how many of these cartridges you can identify without zooming in all the way and reading their logos.<\/p>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FullGallery.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-445\" title=\"FullGallery\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FullGallery-300x225.jpg\" alt=\"FullGallery\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FullGallery-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FullGallery-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>If you\u00c2\u00a0don&#8217;t recognize at least three, you&#8217;re probably not going to find the rest of this post very interesting.\u00c2\u00a0 And if you can name all of them, then feel free to start naming cartridge-based systems that aren&#8217;t represented here.\u00c2\u00a0 There are still a few systems that I haven&#8217;t raided eBay for yet&#8230;<\/p>\n<p>Anyway, without further babbling, the carts:<\/p>\n<h2>Atari 400<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari400.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-447\" title=\"Atari400\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari400-300x225.jpg\" alt=\"Atari400\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari400-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari400-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Centipede)<\/p>\n<p>The Atari 400 computer had a small (by Atari standards) cartridge with a plain text brown label.\u00c2\u00a0 The cart contacts were protected by a sliding door, which was partially exposed, unlike the doors on 2600 and 5200 carts.\u00c2\u00a0 The Atari 800 had two cartridge slots (because one is never enough), but the slots were not equivalent, forcing\u00c2\u00a0 Atari 400\/800 games to have a marking on the top of the cart telling you to insert it into the left or the right cartridge port.\u00c2\u00a0 However, since\u00c2\u00a0people didn&#8217;t\u00c2\u00a0buy the Atari 800, not many cartridges were made for the exclusive right port, leaving it lonely and depressed. ((It later found love in the form of the\u00c2\u00a0similarly ignored NES expansion port.))<\/p>\n<h2>Atari 2600<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari2600.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-448\" title=\"Atari2600\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari2600-300x225.jpg\" alt=\"Atari2600\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari2600-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari2600-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Combat)<\/p>\n<p>According to what trusted sellers on eBay have told me, this is Combat for the Atari 2600, which is apparently EXTREMELY RARE (<a href=\"http:\/\/shop.ebay.com\/?_from=R40&amp;_trksid=p3907.m38.l1313&amp;_nkw=atari+combat+rare&amp;_sacat=See-All-Categories\">LQQK!<\/a>).\u00c2\u00a0 I had never heard of this game or this system before, so I don&#8217;t have much information on it to share.<\/p>\n<h2>Atari 5200<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari5200.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-449\" title=\"Atari5200\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari5200-300x225.jpg\" alt=\"Atari5200\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari5200-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari5200-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Robotron 2084)<\/p>\n<p>After their apparent disastrous failure with the Atari 2600, Atari bounced back and produced the Atari 5200, which, as the name implies, was twice as good as the 2600.\u00c2\u00a0 5200 carts were the largest Atari carts, with the height of a 2600 cartridge, but the width of a SNES cartridge.\u00c2\u00a0 Typical 5200 carts were silver labels, with an image on the label and blue Atari branding.\u00c2\u00a0 Unlike the multiple rebrands of Atari 2600 cartridges, the 5200 did not survive long enough to change this basic design.<\/p>\n<h2>Atari 7800<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari7800.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-450\" title=\"Atari7800\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari7800-300x225.jpg\" alt=\"Atari7800\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari7800-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Atari7800-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Tower Toppler) ((Also known as Nebulus or Castelian))<\/p>\n<p>During the rise of the NES, Atari released the 7800 ProSystem.\u00c2\u00a0 Learning from some of the mistakes they made with the 5200, the 7800 had 2600 compatibility, which lead to the 7800 using a size and shape identical\u00c2\u00a0to the 2600 for its cartridges.\u00c2\u00a0 7800 carts mostly had\u00c2\u00a0a silver border and plain text end label, with game art in the middle of the main label.<\/p>\n<h2>Atari Jaguar<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariJaguar.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-451\" title=\"AtariJaguar\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariJaguar-300x225.jpg\" alt=\"AtariJaguar\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariJaguar-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariJaguar-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Iron Soldier)<\/p>\n<p>The last gasp of the once powerful Atari, the Jaguar came out right at the transition between 2D and 3D and would have had more success had most of its games not completely sucked.\u00c2\u00a0 (I&#8217;m looking at you, Checkered Flag.\u00c2\u00a0 And Club Drive.)\u00c2\u00a0 The cartridges used the extremely popular 2.75 x 4 form factor (Similar to the size\u00c2\u00a0used by the Genesis, SMS, Famicom, N64, TRS-80, TI-99, and Tomy Tutor), but for some inexplicable reason, had a tube shaped handle on the top.<\/p>\n<h2>Atari Lynx<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariLynx.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-452\" title=\"AtariLynx\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariLynx-300x225.jpg\" alt=\"AtariLynx\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariLynx-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariLynx-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Scrapyard Dog)<\/p>\n<p>Lynx games are some of the flattest in this set, about two credit cards thick.\u00c2\u00a0 The contacts are exposed directly beneath the label.\u00c2\u00a0 Most Lynx games had a curved lip at the top edge, allowing you to pull the game out of the system after it&#8217;s inserted.\u00c2\u00a0 The Lynx is one of the few systems in this set where you can&#8217;t see what game is in the system after you&#8217;ve put the cart in, as the label faces the back of the system, instead of outward like on the Game Boy.<\/p>\n<h2>Atari XE<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariXE.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-453\" title=\"AtariXE\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariXE-300x225.jpg\" alt=\"AtariXE\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariXE-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/AtariXE-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Battlezone)<\/p>\n<p>The Atari XE Game System was Atari&#8217;s competitor to the Atari 7800.\u00c2\u00a0 The two systems fought each other valiantly and both were slain in the process.\u00c2\u00a0 The XE was compatible with Atari 400\/800 series games, so XE carts were the same size and shape.\u00c2\u00a0 The color was changed because by the late 80&#8217;s, people had realized that the early 80&#8217;s were ugly.\u00c2\u00a0 The label was updated to include game art.\u00c2\u00a0 And finally, the bizarre half-exposed dust door on the 400&#8217;s carts was removed for the XE.<\/p>\n<h2>Bally Videocade<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/BallyVideocade.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-456\" title=\"BallyVideocade\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/BallyVideocade-300x225.jpg\" alt=\"BallyVideocade\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/BallyVideocade-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/BallyVideocade-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: The Incredible Wizard)<\/p>\n<p>Bally Astrocade\/Videocade\/Professional Arcade ((No one seems to actually know what this thing was called, not even the system itself.)) had cartridges that wanted to be cassette tapes.\u00c2\u00a0 While they didn&#8217;t have winding spools or magnetic tape, they did have what appears to be write-protect tabs that were punched out.\u00c2\u00a0 These holes were used to hold the cartridge in place after you inserted it, because\u00c2\u00a0Astrovision Videocade ((or whatever)) cartridges possessed limited intelligence and were known to try to\u00c2\u00a0escape\u00c2\u00a0when you turned the system on.<\/p>\n<h2>ColecoVision<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/ColecoVision.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-457\" title=\"ColecoVision\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/ColecoVision-300x225.jpg\" alt=\"ColecoVision\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/ColecoVision-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/ColecoVision-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Donkey Kong)<\/p>\n<p>The ColecoVision knew a good thing when it saw it.\u00c2\u00a0 Why try to come up with your own cartridge design when you can steal the one that was Atari was using?\u00c2\u00a0\u00c2\u00a0Coleco\u00c2\u00a0carts are the same size and shape as Atari 2600 cartridges, but had controller\u00c2\u00a0overlay slots in the back and the label was reversed so that you&#8217;d see it the right way up when it was in the system.\u00c2\u00a0 Oh, and there were little ridgey things at the top, and the case was slightly beveled to prevent you from trying to jam a Coleco cart in an Atari or an Atari cart\u00c2\u00a0into a ColecoVision.\u00c2\u00a0 This cartridge camouflage is especially useful now, as less savvy eBay sellers can&#8217;t tell the difference between an Atari 2600 cartridge and a generally more valuable ColecoVision cartridge, allowing someone who can tell the difference to take advantage of them.\u00c2\u00a0 Unfortunately, the label design for a Coleco game kinda sucks, giving the ColecoVision name more prominence than the cartridge title, and limiting the custom artwork to the title itself. ((And when they were selling the Adam computer, the corporate labeling read &#8220;ColecoVision &amp; ADAM&#8221;, making it even larger and even more obnoxious.))<\/p>\n<h2>Emerson Arcadia 2001<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/EmersonArcadia2001.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-458\" title=\"EmersonArcadia2001\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/EmersonArcadia2001-300x225.jpg\" alt=\"EmersonArcadia2001\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/EmersonArcadia2001-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/EmersonArcadia2001-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Tanks A Lot)<\/p>\n<p>The Emerson Arcadia 2001 wasn&#8217;t satisfied with the 3&#215;4 cartridge that the Atari and Coleco had.\u00c2\u00a0 Oh no, they had to push it to the max.\u00c2\u00a0 As a result, the Arcadia carts are 6 FULL INCHES of rainbow-titled watercolor AWESOME.\u00c2\u00a0 And why stop there?\u00c2\u00a0 Why not put a label on the BACK side of the cartridge, too?<\/p>\n<h2>Fairchild Channel F<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FairchildChannelF.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-459\" title=\"FairchildChannelF\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FairchildChannelF-300x225.jpg\" alt=\"FairchildChannelF\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FairchildChannelF-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/FairchildChannelF-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Videocart 1: Tic-Tac-Toe\/Shooting Gallery\/Doodle\/QuadraDoodle)<\/p>\n<p>They&#8217;re yellow.\u00c2\u00a0 They&#8217;re big.\u00c2\u00a0 And they&#8217;ve got giant psychedelic numbers on them.<\/p>\n<h2>Nintendo Game Boy<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoy.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-460\" title=\"GameBoy\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoy-300x225.jpg\" alt=\"GameBoy\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoy-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoy-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Kirby&#8217;s Dream Land)<\/p>\n<p>Game Boy cartridges are about the smallest a cartridge can get without feeling too small.\u00c2\u00a0 It&#8217;s large enough that you can&#8217;t eat it and won&#8217;t permanently lose it in the seat cushions, but small enough to take large quantities with you wherever you go.\u00c2\u00a0 It&#8217;s got a big spot for label art that isn&#8217;t invaded by branding, since the branding is built into the cart itself.\u00c2\u00a0 These carts must have evolved from stray Bally carts, as they also have a notch for a locking device to prevent their escape.\u00c2\u00a0 It&#8217;s also one of the few carts that tells you how to put it in the system, with a large arrow in the plastic and the words &#8220;THIS SIDE OUT&#8221; on the label.<\/p>\n<h2>Game Boy Advance<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyAdvance.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-461\" title=\"GameBoyAdvance\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyAdvance-300x225.jpg\" alt=\"GameBoyAdvance\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyAdvance-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyAdvance-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Rayman 3)<\/p>\n<p>The GBA cartridge was about half the height of a Game Boy cart, leaving less room for artwork on the label.\u00c2\u00a0 The system branding is still on the plastic and the insertion arrow is still there, but the label no longer tells you which direction faces out, leading to mass customer confusion.<\/p>\n<h2>Game Boy Color<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColorHybrid.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-463\" title=\"GameBoyColorHybrid\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColorHybrid-300x225.jpg\" alt=\"GameBoyColorHybrid\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColorHybrid-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColorHybrid-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>\u00c2\u00a0<a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColor.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-462\" title=\"GameBoyColor\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColor-300x225.jpg\" alt=\"GameBoyColor\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColor-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/GameBoyColor-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Blaster Master Enemy Below and The Legend of Zelda Oracle of Seasons)<\/p>\n<p>The Game Boy Color cheats in its quest to gain attention by having two types of cartridge that I have to comment on.\u00c2\u00a0 There&#8217;s the Black Mutant Hybrid cartridges, which are identical to standard Game Boy carts, only black.\u00c2\u00a0 These mutated black cartridges could be played on an ordinary Game Boy, but also contained Game Boy Colorized versions of the games.\u00c2\u00a0 Then there&#8217;s the similarly sized clear carts, which are strictly for the Game Boy Color.\u00c2\u00a0 The system branding region that had been indented on regular Game Boy carts was inverted into a bubble on the clear carts.\u00c2\u00a0 Additionally, by the release of the GBC, the clear carts had been sufficiently tamed and no longer attempted to flee when they were played, so there was no need for a locking mechanism on the system, which means that they do not have a notch in one of the corners.<\/p>\n<h2>Intellivision<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Intellivision.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-464\" title=\"Intellivision\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Intellivision-300x225.jpg\" alt=\"Intellivision\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Intellivision-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Intellivision-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Snafu)<\/p>\n<p>Intellivision cartridges were smaller than Atari cartridges, likely because prolonged use of the Inty&#8217;s control pad caused severe hand cramps, preventing people from opening their hands wide enough to grasp a larger cart.\u00c2\u00a0 The cartridge has a pointed front with the game&#8217;s title on a label on the sloped surface receding from the point.\u00c2\u00a0 There was typically no artwork on Intellivision cartridges, simply because there wasn&#8217;t enough room.\u00c2\u00a0 In fact, there was hardly even enough real estate for the game title itself in some cases.\u00c2\u00a0 Some Intellivision cartridges had what can best be described as a &#8220;Fill Line&#8221;, instructing you just how far to stick the cartridge into the system.\u00c2\u00a0\u00c2\u00a0Mattel was so\u00c2\u00a0enamored of the Intellivision cart&#8217;s form factor that they used the same shell for their Atari 2600 versions of Intellivision titles (Known as M-Network), simply sticking on a wider base to fit the 2600&#8217;s cartridge slot.\u00c2\u00a0 These M-Network carts even have the Fill Line.<\/p>\n<h2>Microvision<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Microvision.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-465\" title=\"Microvision\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Microvision-300x225.jpg\" alt=\"Microvision\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Microvision-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Microvision-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Star Trek Phaser Strike)<\/p>\n<p>Milton-Bradley Microvision cartridges are large, but they&#8217;re large with a purpose.\u00c2\u00a0 You see, they&#8217;re not just the game cartridge, they&#8217;re also a face plate, controller overlay and screen overlay, all in one.\u00c2\u00a0 They mounted on the front of the Microvision handheld system.<\/p>\n<h2>NES<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NES.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-466\" title=\"NES\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NES-300x225.jpg\" alt=\"NES\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NES-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NES-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Super Mario Bros.\/Duck Hunt)<\/p>\n<p>The Nintendo Entertainment System was another obscure system which was released in the mid-80&#8217;s.\u00c2\u00a0 Presumably these games are so <a href=\"http:\/\/shop.ebay.com\/?_from=R40&amp;_trksid=m38&amp;_nkw=super+mario+bros+duck+hunt+rare\">rare<\/a> because they&#8217;re absolutely freaking huge.\u00c2\u00a0 Plus, no one really wants to play games which apparently promote cruelty to animals and pyromania.\u00c2\u00a0 Early Nintendo-produced NES games had a fairly standarized label design, with some real game graphics ((Although slightly enhanced by exciting motion lines.)) used for the artwork and the game title set beneath it at an angle, but this quickly gave way to a free-for-all anything goes approach to label design.\u00c2\u00a0\u00c2\u00a0And they&#8217;re freaking huge.\u00c2\u00a0 I know I might be desecrating your memory of a classic here, but seriously.\u00c2\u00a0 Look at them.\u00c2\u00a0 They&#8217;re FREAKING HUGE.<\/p>\n<h2>Nintendo 64<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Nintendo64.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-467\" title=\"Nintendo64\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Nintendo64-300x225.jpg\" alt=\"Nintendo64\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Nintendo64-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Nintendo64-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: The Legend of Zelda Ocarina of Time)<\/p>\n<p>This cartridge almost killed Nintendo.\u00c2\u00a0 When the Nintendo 64 was released, it&#8217;s competitors were using CDs.\u00c2\u00a0 PC games were almost exclusively released on CDs.\u00c2\u00a0 Even third-rate lame ass systems like the Atari Jaguar had CD add-ons.\u00c2\u00a0 CDs let you have amazing sound, extensive videos, full voice-overs,\u00c2\u00a0and games of unlimited size, plus, they were really really cheap.\u00c2\u00a0 Nintendo, sensing a passing fad, decided to stick with the tried-and-true cartridge technology.\u00c2\u00a0 The N64 sold 33 million systems, the PSX sold 125 million.<\/p>\n<h2>Nintendo DS<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NintendoDS.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-468\" title=\"NintendoDS\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NintendoDS-300x225.jpg\" alt=\"NintendoDS\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NintendoDS-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NintendoDS-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured:\u00c2\u00a0 Rayman DS)<\/p>\n<p>Too small.<\/p>\n<h2>Nokia N-Gage<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NokiaN-Gage.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-469\" title=\"NokiaN-Gage\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NokiaN-Gage-300x225.jpg\" alt=\"NokiaN-Gage\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NokiaN-Gage-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/NokiaN-Gage-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Rayman 3)<\/p>\n<p>Nokia thought they were going to take the world by storm and revolutionize the portable game market.\u00c2\u00a0 Let&#8217;s put games on the phone, so people only have to carry one thing around.\u00c2\u00a0 Let&#8217;s make the games 3D.\u00c2\u00a0 Let&#8217;s get big licenses to make games for us.\u00c2\u00a0 LET&#8217;S CRUSH THE GAME BOY!\u00c2\u00a0 Sadly, in all of their big plans, no one stopped to add the requirement &#8220;Let&#8217;s make it usable&#8221;.\u00c2\u00a0 In order to swap games in the original N-Gage, you had to pop the back cover of the phone off, then REMOVE THE BATTERY to reach the game card slot.\u00c2\u00a0 Yeah, and it sucked as a phone, too.\u00c2\u00a0 At any rate, I&#8217;m not sure if this one can even be legitimately included in this set, since N-Gage games came on a plain ordinary MMC card.<\/p>\n<h2>Odyssey2<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Odyssey2.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-470\" title=\"Odyssey2\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Odyssey2-300x225.jpg\" alt=\"Odyssey2\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Odyssey2-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/Odyssey2-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: KC&#8217;s Krazy Chase!)<\/p>\n<p>The main section of an Odyssey 2 cartridge was roughly the same size as an Atari 2600 cartridge, but there was a large handle on the top of the cart.\u00c2\u00a0 It&#8217;s unclear what prompted this design choice, but I suspect that O2 carts had the opposite problem from Game Boy and Astrocade carts, in that Odyssey2 carts would sometime refuse to leave the nice warm cartridge slot and you&#8217;d need to grab a hold of the handle and pull as hard as you can to get them out.\u00c2\u00a0 Odyssey2 cartridges were black plastic, and had labels that were simplified monochrome renditions of the groovy black light art found on the boxes.\u00c2\u00a0 The labels also featured a large Superman flying style &#8220;Odyssey2&#8221; logo emerging from the center of the artwork.\u00c2\u00a0 Odyssey2 carts were all very exciting, as demonstrated by the use of an exclamation point in every single title for every game released on the system!<\/p>\n<h2>Sega Game Gear<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGameGear.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-471\" title=\"SegaGameGear\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGameGear-300x225.jpg\" alt=\"SegaGameGear\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGameGear-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGameGear-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Sonic the Hedgehog 2)<\/p>\n<p>Like the Lynx, the Game Gear featured full color graphics and was more powerful than the Game Boy.\u00c2\u00a0 And like the Lynx, that didn&#8217;t matter because it didn&#8217;t come with Tetris.\u00c2\u00a0 Game Gear carts were larger than Game Boy and Lynx carts, but still small enoguh to be portable.<\/p>\n<h2>Sega Master System<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaMasterSystem.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-473\" title=\"SegaMasterSystem\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaMasterSystem-300x225.jpg\" alt=\"SegaMasterSystem\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaMasterSystem-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaMasterSystem-1024x768.jpg 1024w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaMasterSystem.JPG 1600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Golden Axe Warrior)<\/p>\n<p>SMS carts were smooth black plastic, with a small red label only large enough for the game title and Sega logo.\u00c2\u00a0 But who cares about the cartridge, when the game in the picture is Golden Axe Warrior?\u00c2\u00a0 If you have a Sega Master System, you need this game.\u00c2\u00a0 If you don&#8217;t have a SMS, then you need to buy one, then buy this game.\u00c2\u00a0 It&#8217;s that simple.\u00c2\u00a0 Golden Axe Warrior is a pure rip-off of The Legend of Zelda, but it&#8217;s one of the most pitch-perfect ripoffs ever made.\u00c2\u00a0 Change the main character to Link and the main enemy to Gannon, and you have the game that Zelda 2 should have been.<\/p>\n<h2>Sega Genesis<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGenesis.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-472\" title=\"SegaGenesis\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGenesis-300x225.jpg\" alt=\"SegaGenesis\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGenesis-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SegaGenesis-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Sonic The Hedgehog 2)<\/p>\n<p>Black and curvy.\u00c2\u00a0 Obtrusive branding on label.<\/p>\n<h2>Super Nintendo<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SuperNintendo.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-474\" title=\"SuperNintendo\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SuperNintendo-300x225.jpg\" alt=\"SuperNintendo\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SuperNintendo-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/SuperNintendo-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Super Metroid)<\/p>\n<p>The Super Nintendo cartridge is one of the most complex cart designs around.\u00c2\u00a0 The ridges and bevels of the NES cartridge weren&#8217;t enough for Nintendo, so they added screws, curves, divots, notches, and what appears to be aluminum siding.\u00c2\u00a0 The label has a huge amount of space devoted to branding, but still manages to have room for game artwork.\u00c2\u00a0 SNES carts aren&#8217;t quite as freaking huge as NES carts, but they&#8217;re still pretty big.\u00c2\u00a0 Also, just like NES carts, they&#8217;re mostly empty space inside.\u00c2\u00a0 Early Super Nintendo cartridges had a solid section across the base, which allowed a locking mechanism to fit into a hole on the front of the cartridge, but as time went on the carts evolved a way to free themselves from this capitivity, leading to the gapped cart shown above.\u00c2\u00a0 In a rare gesture of defeat, later SNES consoles removed the locking arm entirely, thereby allowing even the early cartridges to escape.<\/p>\n<h2>TI-99\/4A<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TI99.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-475\" title=\"TI99\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TI99-300x225.jpg\" alt=\"TI99\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TI99-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TI99-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Parsec)<\/p>\n<p>Most cartridges are easy to stack in a pile.\u00c2\u00a0 The TI-99 doesn&#8217;t play like that.\u00c2\u00a0 Cartridges for that computer suddenly get fatter halfway up the cartridge, complicating any standard strategy.\u00c2\u00a0 Your only hope is a backwards\/forward alternation, but even that tends to be unstable.<\/p>\n<h2>Tomy Tutor<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TomyTutor.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-476\" title=\"TomyTutor\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TomyTutor-300x225.jpg\" alt=\"TomyTutor\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TomyTutor-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TomyTutor-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Traffic Jam)<\/p>\n<p>Tomy Tutor cartridges ((All ten of them&#8230;)) are similar to Sega Master System carts with a different color scheme.\u00c2\u00a0 They&#8217;re white instead of black, have white labels instead of red, and the label has a notebook paper motif instead of Sega&#8217;s graph paper styling.\u00c2\u00a0 Almost makes up for the rubber keyboard.<\/p>\n<h2>TRS-80<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TRS-80.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-477\" title=\"TRS-80\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TRS-80-300x225.jpg\" alt=\"TRS-80\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TRS-80-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TRS-80-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Mega Bug)<\/p>\n<p>Back in the history of ages past, Radio Shack did more than try to sell you cell phone contracts and RC cars.\u00c2\u00a0 At one point, they had a fairly popular line of computers.\u00c2\u00a0 No, they weren&#8217;t just computers.\u00c2\u00a0 They were COLOR Computers.\u00c2\u00a0 Special.\u00c2\u00a0 TRS-80 carts had a large section of game art on the front, while the end label was a standard design with the Radio Shack logo, game title, and, for easy reordering, the catalog number.<\/p>\n<h2>Turbo-Grafx 16<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TurboGrafx16.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-478\" title=\"TurboGrafx16\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TurboGrafx16-300x225.jpg\" alt=\"TurboGrafx16\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TurboGrafx16-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/TurboGrafx16-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Blazing Lazers)<\/p>\n<p>The TG-16 used cards that were pretty much the size of two credit cards stacked together.\u00c2\u00a0 The artwork was printed directly onto the card, rather than being an applied\u00c2\u00a0sticker like on pretty much every other game\u00c2\u00a0cartridge.\u00c2\u00a0 Most games had a large single colored patch with the game title in the TG-16 font and the TG-16 logo.\u00c2\u00a0 Above this is a black patch, presumably housing the actual game content.\u00c2\u00a0 When inserted into the system, the full label section remains visible.<\/p>\n<h2>Virtual Boy<\/h2>\n<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/VirtualBoy.JPG\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-479\" title=\"VirtualBoy\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/VirtualBoy-300x225.jpg\" alt=\"VirtualBoy\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/VirtualBoy-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2009\/09\/VirtualBoy-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>(Pictured: Red Alarm)<\/p>\n<p>Virtual Boy carts were larger than Game Boy cartridges and featured a label with a red and blue field and the stylized game title.\u00c2\u00a0 The lack of art on the label was mitigated by the fact that most users of the Virtual Boy lost their eyesight while playing, and were therefore unable to closely examine the cartridges.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>These days, with the exception of the Nintendo DS, video games come on boring shiny discs that look pretty much exactly the same as every other game for every other competitor&#8217;s system.\u00c2\u00a0 You can&#8217;t tell the difference between the games for two consoles by feel alone. It was not always like this.\u00c2\u00a0 Deep in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[112,8],"tags":[12,42,17,48,46,44,51,49,50,40,29,52,45,53,43,54,238,47],"_links":{"self":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/444"}],"collection":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/comments?post=444"}],"version-history":[{"count":20,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/444\/revisions"}],"predecessor-version":[{"id":497,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/444\/revisions\/497"}],"wp:attachment":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/media?parent=444"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/categories?post=444"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/tags?post=444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}