{"id":1827,"date":"2010-11-07T01:44:14","date_gmt":"2010-11-07T08:44:14","guid":{"rendered":"https:\/\/mathpirate.net\/log\/?p=1827"},"modified":"2010-11-07T01:44:14","modified_gmt":"2010-11-07T08:44:14","slug":"games-44-57-and-another-system","status":"publish","type":"post","link":"https:\/\/mathpirate.net\/log\/2010\/11\/07\/games-44-57-and-another-system\/","title":{"rendered":"Games #44-57 and Another System"},"content":{"rendered":"<p><a href=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2010\/11\/IMG_6548.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-1826\" title=\"IMG_6548\" src=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2010\/11\/IMG_6548-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2010\/11\/IMG_6548-300x225.jpg 300w, https:\/\/mathpirate.net\/log\/wp-content\/uploads\/2010\/11\/IMG_6548-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>#44: Lord of the Sword\u00c2\u00a0&#8211; Sega Master System.<\/strong>\u00c2\u00a0 This game reminded me a bit of Simon&#8217;s Quest.\u00c2\u00a0 It&#8217;s a side-scrolling adventure game, where you&#8217;re free to find your own way, and where townspeople give you various quests.\u00c2\u00a0 Unfortunately, it has limited continues and no save game\/password ability.\u00c2\u00a0 I played this one for a decent bit of time, exhausting all of the continues and actually feeling that I made some progress in the game.\u00c2\u00a0 Unfortunately, the movement is slow and sometimes awkward ((Just like Simon&#8217;s Quest&#8230;)), combat isn&#8217;t very responsive ((Just like Simon&#8217;s Quest&#8230;)), and there were a ton of cheap hits from hard to see or avoid enemies.\u00c2\u00a0 Three pixels of a caterpillar sticking up above the grass just isn&#8217;t fair.\u00c2\u00a0 Wolves that lunge at you the moment they appear on screen so fast that you can&#8217;t even swing your sword to hit them just isn&#8217;t fair.<\/p>\n<p><strong>#45: Choplifter\u00c2\u00a0&#8211; Sega Master System.<\/strong>\u00c2\u00a0 This game was one of my favorite arcade games, and the SMS version is one of the most faithful to the arcade version.\u00c2\u00a0 (Choplifter on the 7800 and 5200 are both faithful to the original home computer version.)\u00c2\u00a0 So many quarters spent in the Silver City Mall&#8230;<\/p>\n<p><strong>#46: Kenseiden\u00c2\u00a0&#8211; Sega Master System.<\/strong>\u00c2\u00a0 This game plays like a samurai Castlevania.\u00c2\u00a0 With pot-bellied monkeys that are foaming at the mouth.\u00c2\u00a0 I gave up at the first boss, because it seemed like there was no way to avoid being hit by it, since it was too tall to jump over and flying too low to duck under.\u00c2\u00a0 I think if you hit it at just the right moment, you&#8217;d be safe as it passed through you, but I never quite got the hang of it.<\/p>\n<p><strong>#47: Rambo First Blood Part II &#8211; Sega Master System.<\/strong>\u00c2\u00a0 It&#8217;s like Ikari Warriors.\u00c2\u00a0 But with Rambo.\u00c2\u00a0 And without enemies that dance when they&#8217;re killed.<\/p>\n<p><strong>#48: B.O.B.\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 &#8220;Robots are cool.&#8221;\u00c2\u00a0 &#8220;But gamers want edgy characters with attitude these days!&#8221;\u00c2\u00a0 &#8220;We can make a robot with an edgy attitude.&#8221;\u00c2\u00a0 &#8220;Do it!&#8221;\u00c2\u00a0 It&#8217;s got a well-animated robotic ant for the main character, and the selection of weapons and sub-powers is interesting, but that doesn&#8217;t really matter, since the game takes place in generic sci-fi industrial zone or generic sci-fi cave zone.\u00c2\u00a0 If there&#8217;s anything beyond that, I didn&#8217;t see it.<\/p>\n<p><strong>#49: Bubble and Squeak\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 Colorful, charming, and bizarre.\u00c2\u00a0 This is a platform game with a few puzzle elements to it.\u00c2\u00a0 You have to get the kid Bubble and his giant blue cat friend Squeak to the barber pole in each level.\u00c2\u00a0 To do that, you&#8217;ll have to have the cat throw the kid into the air, have the kid kick the cat into a whirling ball of doom, and shoot stars at penguins with baseball bats or flying one-eyed piggy banks.<\/p>\n<p><strong>#50: Decap Attack\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 You&#8217;re a mummy that can punch things with a face in its chest, and throw its head at enemies.\u00c2\u00a0 I think that&#8217;s about all there is to say on this one.<\/p>\n<p><strong>#51: Atomic Runner\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 &#8220;The Deathtarians just killed my father and kidnapped my sister, so it&#8217;s time to get all Terry Fox on their asses and RUN RUN RUN!&#8221;\u00c2\u00a0 Might have been better if the game had a sense of speed or momentum.\u00c2\u00a0 But nope.\u00c2\u00a0 It&#8217;s more like a slowly scrolling horizontal shooter where you&#8217;re stuck on the ground.\u00c2\u00a0 You don&#8217;t even turn around when you press backwards, instead, you moonwalk.\u00c2\u00a0 To turn around, you have to press a different button, which leads to lamost instant death.\u00c2\u00a0 Who knew the Deathtarians would be so evil?<\/p>\n<p><strong>#52: Target Earth\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 Mecha suits?\u00c2\u00a0 No.\u00c2\u00a0 Just&#8230;\u00c2\u00a0 No.\u00c2\u00a0 Oh yeah, one life and no continues.\u00c2\u00a0 Thankfully, I didn&#8217;t intentionally\u00c2\u00a0buy this game, it was sent to me by mistake when I ordered Trampoline Terror.<\/p>\n<p><strong>#53: Alex Kidd in the Enchanted Castle\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 If &#8220;Generic Platformer Game&#8221; were in the dictionary, this would be the example they&#8217;d use.\u00c2\u00a0 And to think, Alex Kidd was Sega&#8217;s mascot before Sonic.<\/p>\n<p><strong>#54: Puggsy\u00c2\u00a0&#8211; Sega Genesis.<\/strong>\u00c2\u00a0 Raccoons steal a giant slug&#8217;s space ship and he&#8217;s out for revenge.\u00c2\u00a0 Revenge entails picking up barrels and seashells and kicking fish at parrots.<\/p>\n<p><strong>#55: Wonder Boy in Monster World &#8211; Sega Genesis.<\/strong>\u00c2\u00a0 A side scrolling action RPG adventure game, in the vein of Zelda II or Ys, but brighter and more colorful.\u00c2\u00a0 It&#8217;s a bit strange that the game starts off by telling you that monsters have invaded Monster World.\u00c2\u00a0 I&#8217;d have thought that monsters were already there&#8230;\u00c2\u00a0 Anyway, it&#8217;s a definite uphill from there, and I think I&#8217;m going to continue playing this game at some point.<\/p>\n<p>I also hooked up my Philips CD-i.\u00c2\u00a0 The CD-i came out in the early 90&#8217;s, and was one of the first CD based systems.\u00c2\u00a0 Since it was one of the first CD-based systems, you get a lot of &#8220;CD-ROM&#8221; games for it, and I mean that in the worst sense.\u00c2\u00a0 Remember the days when games were pre-rendered CGI sequences or FMV scenes with short bits of &#8220;Photorealistic&#8221; nonsense in between?\u00c2\u00a0 The CD-i was full of that sort of thing.\u00c2\u00a0 It also had unresponsive controls, a high price tag, and an uncertain identity that left consumers unsure whether the system was meant to be an educational device or a game machine.\u00c2\u00a0 An interesting side note is that the CD-i grew out of a collaboration between Nintendo and Philips, for a CD-ROM extension for the Super Nintendo.\u00c2\u00a0 The add-on fell through, but Philips somehow ended up with the rights to produce a Mario game and several Zelda games.<\/p>\n<p><strong>#56: The 7th Guest\u00c2\u00a0&#8211; Philips CD-i.<\/strong>\u00c2\u00a0 Ooh, spooky.\u00c2\u00a0 This is what happens if you mix a ghost story with a copy of Games magazine.\u00c2\u00a0 This game is undeniably important in the history of gaming, but the gameplay itself did not survive the test of time.\u00c2\u00a0 I have to wonder how long it took them to render all of the 3D graphics in the game, given that an iPhone can probably do it in real-time today.<\/p>\n<p><strong>#57: Zelda: The Wand of Gamelon &#8211; Philips CD-i.<\/strong>\u00c2\u00a0 Zelda for the CD-i.\u00c2\u00a0 The legendary Zelda for the CD-i.\u00c2\u00a0 I have now played it.\u00c2\u00a0 It&#8217;s a lot like Waterworld.\u00c2\u00a0 Many people have said very bad things about it, but when you finally see it, your expectations are so low that you&#8217;re surprised that it&#8217;s really not that bad.\u00c2\u00a0 Okay, there&#8217;s plenty about it that is bad.\u00c2\u00a0 The cut scenes are just painful, the animation is bad, the voice acting is bad, the script is\u00c2\u00a0bad.\u00c2\u00a0 Character animation is choppy.\u00c2\u00a0 The control is a nightmare ((Up to jump, button 1 to attack, button 2 to use special weapons, enter doors, and enter the item select menu, and a third button on my controller is unused&#8230;)) and its often difficult to see what surfaces are walkable or not.\u00c2\u00a0 You have to hit money with your sword to pick it up.\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 The difficulty is annoying, with lots of cheap hits that steal tons of hearts.\u00c2\u00a0 But, having said that&#8230;\u00c2\u00a0 The levels are beautiful.\u00c2\u00a0 The backdrops all look like they&#8217;re hand-painted, no tiles here.\u00c2\u00a0 The core gameplay idea is good, where there are limited areas available to you from the world map, and more areas open to you as you explore or get more items.\u00c2\u00a0 Each zone has several rooms, some of which have items or people to talk to or exits that open up other zones on the world map.\u00c2\u00a0 The zones are typically about five or so screens wide.\u00c2\u00a0 The enemies are well-drawn and detailed.\u00c2\u00a0 Even without the flaws, though, I have a hard time believing that this would have been accepted as a Zelda game.\u00c2\u00a0 It doesn&#8217;t look or feel like a Zelda game, not even Zelda 2.\u00c2\u00a0 But with a different princess, this could have had a chance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>#44: Lord of the Sword\u00c2\u00a0&#8211; Sega Master System.\u00c2\u00a0 This game reminded me a bit of Simon&#8217;s Quest.\u00c2\u00a0 It&#8217;s a side-scrolling adventure game, where you&#8217;re free to find your own way, and where townspeople give you various quests.\u00c2\u00a0 Unfortunately, it has limited continues and no save game\/password ability.\u00c2\u00a0 I played this one for a decent bit [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[172],"tags":[238],"_links":{"self":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/1827"}],"collection":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/comments?post=1827"}],"version-history":[{"count":2,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/1827\/revisions"}],"predecessor-version":[{"id":1829,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/posts\/1827\/revisions\/1829"}],"wp:attachment":[{"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/media?parent=1827"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/categories?post=1827"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mathpirate.net\/log\/wp-json\/wp\/v2\/tags?post=1827"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}