New Strategy FTW
I implemented the new strategy and already it’s doing better than the old one.
What is this magic new way to play the game?
if (bucketX < screen.ScreenSize.Width / 2)
{
   Paddle.Rotate(NxcMotorPort.OUT_A, (sbyte)-_basePower, 40);
}
else
{
   Paddle.Rotate(NxcMotorPort.OUT_A, _basePower, 40);
}
return;
{
   Paddle.Rotate(NxcMotorPort.OUT_A, (sbyte)-_basePower, 40);
}
else
{
   Paddle.Rotate(NxcMotorPort.OUT_A, _basePower, 40);
}
return;
I like to call it “Flail Wildly”.
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